The Technician is an exclusively-female ranged Humanclass. They typically stay behind the frontline, shooting enemies from a distance using their cannon-like firearms. Technicians also have various traps at their disposal that they can set down for enemies that come too close. Technicians are high damage dealers and are very mobile.
Pros:
- High Critical Hit Rate, Accuracy, and Evasion
- Does not require ammo like archers
- Does not have an attack penalty when at close range
- Great AoE potential
- Able to break out of any Crowd Control
- Able to deal fire elemental damage
- High mobility
Cons:
- Gender-locked (female only)
- Traps can only be set at the caster’s location
- Traps can unintentionally aggro monsters in the area
- Low Defense
- Low on Crowd Control
- Unable to use Jones’ Blessing (may change in the future)
Lore #
The Technicians were a group of isolated Humans who lived in the Soaring Ridge area, nowadays known as Arrowhead Peak. Their founder was Matschreck, a technological adept brought back from the Primal World during the first Millennium War. After arriving in Perfect World, Matschreck inspected the land and extracted a substance that was somewhat similar to niter of the Primal World. When mixed with another ingredient extracted from monsters, a gunpowder-like chemical explosive can be produced, which is very volatile. He improved this material into a technique called the Fire Charm, which turned the tide in the war between the Humans and the Winged Elves. After the Millennium War, Matschreck created the Pyros Technocracy, a technological consortium led mostly by females.
In PW 4301, the Capital of the Light Empire reappeared in Perfect World. Several mysterious female figures were witnessed helping Light Empress Althea defeat the changeling uprising. They all wear burning red oriental dresses, with long black hair and cold expressions. The massive firearms they were carrying also became a spectacle for the people of Perfect World. They claimed themselves to be Technicians from the Pyros Technocracy, a group of people who went into isolation long ago. The reappearance of the Capital brought them back to to the Perfect World.
Statistics #
Starting Statistics #
| Health | 65 |
| HP Regeneration | 2 per second |
| Mana | 55 |
| MP Regeneration | 1 per second |
| Physical Attack | 4-6 |
| Magic Attach | 1-1 |
| Accuracy | 40 |
| Evasion | 30 |
| Movement Speed | 5.2 m/s |
| Chi gained per normal attack | 5 |
| Main attack damage attribute | Dexterity |
Statistics Increases #
| HP gained per Vitality point | 13 |
| HP gained per level | 26 |
| MP gained per Magic point | 11 |
| MP gained per level | 22 |
| Accuracy gained per Dexterity point | 8 |
| Evasion gained per Dexterity point | 6 |
Equipment #
Weapons #
Technicians are limited to using a Firearm type of weapon, which is required for them to cast most of their skills. If disarmed, the technician’s skill set will be limited during the duration. They have no access to any of their long-range damage skills nor their leap, but can still use traps, break out of crowd controls, and use their movement speed skill.
Damage Chart: Lower-Low-Medium-High-Higher
Attack Speed Chart: Slower-Slow-Medium-Fast-Faster
| Weapon Type | Minimum Damage | Maximum Damage | Attack Speed | Range |
| Firearm | Low | High | Slow | 20 meters |
Armor and Ornaments #
Technicians use Light Armor which is, in general, weaker to physical damage than magical. This means Technicians typically choose to wear physical defense ornaments over magical defense ornaments. Technicians tend to use physical attack rings, which can give extra physical defense if refined.
Sharding #
Technicians should put garnets in their weapon for extra physical attack, and preferably citrines in their armor for extra health. Physical and magic defense shards in armor are generally not recommended.
Technicians in PvP #
Blademasters differ a lot in PvP depending on which path is taken.
- Sword blademasters are the best tree for fighting single targets but inferior for group/mass PvP.
- The polearm blademaster is the path with an extra DoT that’s stackable with draw blood for extra DPS and have the best range of the paths, this makes them ideal for attacking kiting ranged classes.
- Axe and hammer blademasters are all about stunning the enemy and reducing its defense, while dealing high spike damage.
- Fist blademasters are the best path of PVE because of their DPS but are lacking in PvP.
However, this changes once a blademaster reaches the Sage/Demon cultivation. At this point, most blademasters who plan to PvP frequently opt to go for the demon path, in order to make use of the increased attack speed that the demon spark gives. At this point, most blademasters utilize fist/claw weapons for single target PvP, and axes for group PvP. Most players also fight with two or more weapon groups to take advantage of their skills. For instance, a fist blademaster might use an axe weapon to take advantage of the extra stun skill that the axe path has. So when the enemy is running, they can use the axe for stunning, and when the enemy is stunned, one can switch back to fists for the faster damage. This is really easy since the player can drag their weapon form skill onto their hotkey-bar for quick and easy switching.
Technicians in PvE #
The Technician’s main role in PvE is damage dealing. They deal physical damage or a mix of physical and fire damage. They have great AoE skills and are one of the highest Damage-Per-Second (DPS) classes. They are also great debuffers. Using one of the close-range AoE traps can increase damage taken on mobs, and should be used to debuff bosses in all dungeons. The debuff has its own unique icon, allowing it to stack with other damage increasing debuffs such as a blademaster’s Heaven’s Flame skill.
Technicians also have an AoE skill that reduces an enemy’s physical defense at no chi cost and can be spammed. They also have an AoE skill that reduces fire defense which can help wizards. In late-game, a technician can choose to embed glyphs into some of their own skills to deal fire damage rather than physical damage. This allows them to use Fire Combos which do massive damage if combined with a seeker’s Soul Shatter which only applies to PvE, and the genie skill “Spark” which applies in both PvE and PvP.
If a technician needs extra AoE skills, they can choose to glyph their AoE skills with an Argent Glyph, allowing them to use each skill twice in a row.
Technicians in Territory Wars (TW) #
*****Need Information*****
Gallery #


Other Articles #
Basics #
Skills #
External Links #
Classes #
| Human |
| Untamed |
| Winged Elf |
| Tideborn |
| Earthguard |
| Nightshade |
| Blademaster ~ Technician ~ Wizard |
| Barbarian ~ Venomancer ~ Wildwalker |
| Archer ~ Cleric ~ Edgerunner |
| Assassin ~ Psychic ~ Bard |
| Seeker ~ Mystic |
| Duskblade ~ Stormbringer |

